Tag : learning
Name: classroom vs studio
The following comparison indicates the expected changes when we move from classroom setup to a studio setup.
|Same age||variable age|
|Same source||variable sources|
|Same time||variable time|
|Same place||different places|
|Same curriculum||diffrent curricula|
|product oriented||process oriented|
|Teacher-student||peer to peer (p2p)|
|Same exam||no distinct assessment|
|Students are consumers||producers|
|Designed for effective delivery of lectures and degrees||designed for production and display|
|Learning is passive||active|
|student-2-student communication is prohibited||collaboration is a virtue|
|Even concrete things are made abstract||abstract things are concretized|
Name: Bringing learning closer to life
This is the outline of the talk I planned for delivering in a panel discussion on "connecting life and learning" in a seminar on responses to the crisis in education. I will expand each of the sections below to make an essay. If you like to join with me in collaborating, keeping the framework intact, you are more than welcome to collaborate. If you like to change the design of the page, let us discuss, or you may want to create your won wikipage and invite others to collaborate.
Classroom life has become farther from living
Increased alienation ...
Name: NayaNa Learning Activity 3: Shapes and Sounds
Shapes and Sounds
Each participant is asked to list all the shapes of the character set in any order of preference, picking them up from a basket of shapes printed (displayed) on stiff cardboard.
Once the list is made, the player is given the full character map set, with the associated sounds, and told to write down the phonetic sound of each character next to it. The two lists are written side by side on paper.
The lists of all the players are compared, and the players discuss differences in their preferences.
learning activity of:
Name: NayaNa Learning Activity 2: Make a Picture
Make a Picture
The characters are kept ready in large numbers printed (displayed) on pieces of cardboard. Using any number and style of characters, the participants must make pictures. Each participant gets to vote (+1, -1) on each of the pictures made by the other players. The largest number of positive votes wins. The activity facilitator takes and keeps photographs of all the pictures.
learning activity of: